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Blogs -
Blogs
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Écrit par Charles the Floridian Monster
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Dimanche, 05 Février 2012 21:04 |
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A few more people got killed for texting and driving at the same time. So I finaly decided to write an article for peoples safety on the road with any internet communication device. And to warn people that it is also extreamly dangerous. So please watch the road and if you have to text, pull over along the side of the road and do it. But please, be careful.
And if you see somebody driving while texting, avoid them at all cost. These people are road hazards. Anyway, stay safe on the roads. It is very important.
Have a nice day.  |
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Mise à jour le Dimanche, 05 Février 2012 22:55 |
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Techniques -
Virtualisation
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Écrit par Darkers
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Vendredi, 12 Août 2011 22:00 |
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Machine Virtuelle XP avec Descent 3
Installez une Machine Virtuelle avec VirtualBox sur votre ordinateur sous Windows 7.
Utilisez Windows XP avec la Machine Virtuelle..
Et, pourquoi pas, installez Descent 3 sur cette Machine Virtuelle XP.
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Mise à jour le Samedi, 04 Février 2012 12:33 |
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Lire la suite...
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Blogs -
Blogs
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Écrit par Wazz the Snow Fox
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Mercredi, 23 Mars 2011 05:00 |
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A heartfelt tribute to the most amazing person I've ever known.
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Mise à jour le Mercredi, 23 Mars 2011 05:24 |
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Lire la suite...
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Écrit par Aenn
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Samedi, 23 Octobre 2010 12:43 |
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This little article deals with how to convert a music piece to 22 KHz with as little damage as possible.
First of all, a simple formula. Detail limit of a sampled format is sampling frequency/8. In scientific sampling, a sampled signal is considered accurate as long as the sampling frequency is 8 times the frequency of the signal to be sampled. This is because 8 coordinates are required to describe a sine wave: 4 positive, 4 negative.
Hence, by the way, you need 160 KHz sampling to accurately represent 20 KHz (so much for CD audio's claims of "22 KHz bandwidth" - 22 KHz, yeah, but for noise, not music, detail limit is much lower).
Thus: 44100 Hz (CD audio) divided by 8=5512.5 Hz. Enough for midrange, but there's already distortion in the treble and high frequencies. 22050 Hz (Descent 3 sampling format for music) divided by 8=2756.25 Hz. Not very detailed, is it?
So what happens when you go over the magical f/8 limit? Aliasing happens. Rectification distortion, foldover, etc. Everything becomes "squarish" (or more precisely, triangular). The minimum time frame also becomes 0.36 msec., which is slow (to human perception that sounds "stiffy", "woody").
And that tends to sound weird. Get an acoustic instrument record and downsample to 22050 Hz, then listen to what happens to treble and space harmonics. But never fear, for there are ways to smoothing out the damage.
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Mise à jour le Samedi, 23 Octobre 2010 22:08 |
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The full article...
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Descent 3 -
L'éditeur de niveaux et de missions D3Edit
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Écrit par Atan
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Dimanche, 15 Mai 2011 09:51 |
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Descent3 Editor, en abrégé D3Edit.
D3Edit est l'éditeur de niveaux et de missions de Descent 3. C'est l'outil indispensable pour créer ses missions ou ses arènes.

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Mise à jour le Mardi, 16 Août 2011 21:29 |
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Lire la suite...
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Descent 3 -
Army of Haloon (L'Armée des Haloons)
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Écrit par Alter-Fox
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Mercredi, 27 Octobre 2010 18:29 |
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L'équipe "Army Of Haloon" a le plaisir d'annoncer la sortie d'une nouvelle mission solo et coop pour Descent 3.
Retrouvez Material Defender 1032 face à ses nouveaux ennemis et à ses employeurs dans "Army Of Haloon: The Prototype", une aventure épique et humoristique remplie de robots bien agaçants.
Bien que "Army Of Haloon: The Prototype" ne contienne que les cinq premiers niveaux d'une aventure qui en contiendra bien plus, c'est le troisième plus grand ensemble de niveaux solo jamais construit pour Descent 3 - juste après Rétribution et Mercenary.
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Mise à jour le Mercredi, 16 Mars 2011 22:09 |
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Lire la suite...
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Écrit par Wazz the snow fox
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Mercredi, 13 Octobre 2010 17:15 |
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Today is cold. After an unseasonably warm September here in Winnipeg, October seems to be making up for lost time.
If you had to work outside like I did, your prime directive was to stay in the sun as much as possible. Soon even that won't be warm enough. I'm not complaining... Winnipeg wouldn't be Winnipeg without six months of extreme cold every year.
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Mise à jour le Vendredi, 15 Octobre 2010 12:19 |
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Lire la suite...
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