Atan,
I will try to implement your first idea in the next few days.
In my egyptian level I have created textures based on the various crowns used in ancient egypt.
So my stormtrooper.bot is textured with the double crown signifying control of upper and lower egypt and it looks pretty good but is useless as a robot.
My thought was to use the white crown, the red crown, the atef crown, the nemses crown to texture other robots in other parts of the game defending various keys.(the 5 existing keys would be better textured as the various crowns but I am not sure I can do that.)
So I may need your second method if I want to have stormtroopers appropriate to each crown in various parts of the mine/tomb/underworld.
Other ideas I have are using the Ankh and Scarab motifs for powerups.(they represent life and renewal so they are appropriate).
I have heeded your warnings about creating complex orf's/oofs and have no intention of trying to build a fully articulated scarab robot.
If you think of anything let me know.
I now probably need to rebuild my entire level from scratch and address the various errors I have created since I embarked on my mission to use D3edit.
I am sure other beginners like me will benefit from this discussion and thanks for all your support.
Kind Regards
Fox1
