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The level listing.
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Ever wanted to play Descent 1, 2, and Vertigo in a single mission? That's what we're trying to create.
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TOPIC: The level listing.
#336
Re: The level listing. 2010-07-24 19:58, 8 Years, 11 Months ago Karma: 0
Alter-Fox wrote:
The Cauldron is coming along slowly... I've finished L'aeev Installation though .

Can't wait to see L'aeev Installation! Both Prometheus Mine & Asteroid Weapons Research are coming slowly but surely.
gameaddict11707
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#337
Re: The level listing. 2010-07-24 21:12, 8 Years, 11 Months ago Karma: 5
That's killer!

My level is coming along very slowly too.

PS I hope you don't mind giving me the liberty of robots and supplies placement?
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#338
Re: The level listing. 2010-07-25 06:41, 8 Years, 11 Months ago Karma: 2
Xfing wrote:
PS I hope you don't mind giving me the liberty of robots and supplies placement?

Actually I was hoping you would do that. I was actually going to ask you if you wouldn't mind doing it, but I forgot:P. (DFW did this with TEW as well, and I think it's definetely a good strategy).

I'd ask that you keep the placement and robot/powerup count the same (I've already put robots and powerups in the mine), but feel free to change the robot types, powerup types, and matcen lists (keep in mind that not all the matcens have matcen textures.) And if you really need to move a robot, feel free, but please keep this as a last resort.

Also, if you change the robot types/placement, please send the level back to me so I can re-light it. (DLE-XP lights robots as well as the level, and I've also put coloured lights in for XL users).

One more thing: I'm going to send out my levels in packs of 3 or 4 to everyone else on the team... I'm going to send them via PM so that I don't have to show them to the whole community by uploading to the DMDB.

P.S. I've made several more new songs, and I have some other good news in the music department (I've posted more about this in the music thread).
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Last Edit: 2010-07-25 07:08 By Alter-Fox.
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#340
Re: The level listing. 2010-07-25 13:40, 8 Years, 11 Months ago Karma: 5
This is simply kickass. Keep up the good work.

As for the robots/supplies placement, I think I'll take care of it once all of the levels are ready. Having all of them will make it easier for me to make the difficulty and supplies increase in a steady manner, just like DFW did.
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#1191
Re: The level listing. 2012-01-23 05:54, 7 Years, 5 Months ago Karma: 7
Hia,

Can we assume that the project is - somewhat - on halt at the moment?
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#1195
Re: The level listing. 2012-01-24 03:31, 7 Years, 5 Months ago Karma: 5
Well, so it would appear, at least temporarily. I'm about halfway done with the layout of my level, but due to other pursuits I just don't have the time to get it done once and for all. I can promise you that I'll be able to start working full speed by the summer vacation, and sparsely even earlier, though.
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#1197
Re: The level listing. 2012-01-24 08:35, 7 Years, 5 Months ago Karma: 7
A project on halt is better than a project that's been abandoned entirely.
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#1198
Re: The level listing. 2012-01-24 14:17, 7 Years, 5 Months ago Karma: 5
Well, I can only hope that the levels that other designers have submitted weren't already used for some other project. That would put a bigger damper on the project.
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