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Descent 3 - Descent 3 level and mission editor D3Edit
Written by Atan   
Monday, 20 June 2011 20:10

 

Micro-D3-Edit Tips 6 ( V1.0 ) Atan

 

 

We need to keep in mind a few simple rules to import a 3DS Mesh into D3Edit.

  1. Follow the Descent3 ORF Specs.

Max 10000 Vertices

Max 3000 Faces

  1. Don't use double-sided faces.

  1. Set the size of the object to a value >= 20.

 

Hint: Texturing and Materials are not imported.

 

If all rules are observed the 3DS File (*.3ds) is ready for import.

Choose i.e. inside File-Menu - Import 3DS Mesh -

 

D3EditTools01

 

 File Dialog opens and we can choose the wanted *.3ds file.

 

D3EditTip0602

 

 The 3ds-Importer will start and open a new Dialog.

 

D3EditTip0603

 

 All subobjects are checked for import if the dialog opens. Choose the subs you want to import now. The values shown on the right will change during check/unchecking.

 

After pressing the OK-Button we will see the progress inside the Status Bar including some information about the import process. D3Edit will throw out messages if it runs into trouble while importing. If all fine we will see a new ORF-window inside D3Edit.

We must do a Verify Room then!

Now fix all errors and go ahead with texturing.

 

D3EditTip0604

 

 

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Last Updated on Saturday, 25 June 2011 20:33
 
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Micro Tips 06: Import 3DS Mesh
Apr 21 2012 22:38:43
Addendum from Shroudeye:

The latest version of D3Edit allows you to pass D3 Texture data, and UV alignments.

I've promised to Atan that I'll post a small tutorial on how to do it. Expect it in a few days.
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