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Descent 3 - Descent 3 level and mission editor D3Edit
Written by Atan   
Tuesday, 31 May 2011 21:46

 

Micro-D3-Edit Tips 4 ( V1.0 ) Atan

 

 

ShowWind

 

To show the wind inside the views we need to check Show wind first.

This can be done in the menu or views’ popup-menu.

 

D3EditTip0401

 

D3EditTip0402

 

To generate room wind we need to open the Room Properties dialog now.

 

D3EditTip0403

 

Mark the source vertex from where the wind should blow from. The marked vertex will be drawn in a different colour and slightly bigger than the other vertices.

 

D3EditTip0404

 

Now you can cycle through the room vertices (with “r”) to find the correct direction you’d like the wind to blow.

While cycling through the vertices a line is drawn to show the current wind direction.

The destination vertex at the end of the line is drawn slightly bigger than the other vertices.

 

D3EditTip0405

 

If you’re happy with the result, press the Make Wind button.

 

D3EditTip0406

 

Now you can see the wind and its direction in all views.

 

D3EditTip0407

 

Inside the Ortho-Views you see a line with a sphere at the end, which shows the destination.

Inside perspective and world view the wind is displayed as an arrow.

The length of the arrow’s shaft shows how strong the wind is going to blow inside the mission later.

 

D3EditTip0408

 

Printable pdf

 

Last Updated on Monday, 20 June 2011 20:06
 
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