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Home Descent 3 Descent 3 level and mission editor D3Edit Split Rooms
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Descent 3 - Descent 3 level and mission editor D3Edit
Written by Atan   
Saturday, 28 May 2011 12:14

 

 Split rooms (V1.0) Atan

 

Example:

 

 Start the Editor and create a new room:

D3EditSplitRoom01

 Result should look like this in perspective view:

 

D3EditSplitRoom02

 

 We don't need to look for the player object, it's not needed

 

Hint:

This function isn't perfect, be careful with it.

For rooms which are very complex, such with lot of segments inside, deselect 'creating face'.

As ever, you should not handle rooms with portals with this function.

 

 

 

How to

 

Press this button inside the Room Bar:

 

D3EditSplitRoom03

 

 This will create a cutting-face (with Current Texture ).

 

D3EditSplitRoom04

 

 

Placing the cutting-face:

 

While the grid is active use the Numpad keys.

(i.e. NP2, NP4, NP6, NP8, Ctrl+Alt+NP1 or NP3)

 

D3EditSplitRoom05

 

 

Cut the room:

 

Press this button inside the Room Bar:

 

D3EditSplitRoom06

 

 

 D3Edit ask for inserting a new face at the cut.

If not wanted, vertices are inserted only.

Again, don't insert a face in complex rooms.

 

D3EditSplitRoom07

 

 In fact we hit 'Yes' and this created a face at the cut:

 

D3EditSplitRoom08

 

 We could mark all wanted Faces, copy them

and insert them as a new room now.

But there is a little helper. To use it we mark the new face now.

 

D3EditSplitRoom09

 

 Hit the -Split marked faces vertices- key:

 

D3EditSplitRoom10

 

 

After that we need to select a current Face inside the wanted part and press Numpad0.

All needed Faces are marked.

 

D3EditSplitRoom11

 

 Press the CR Button and we get our new room inside a new room view:

 

D3EditSplitRoom12

 

D3EditSplitRoom13

 

 

D3EditSplitRoom14

 

 

You may delete, move the marked faces inside the start room now.

Not to forget! Close the Room Shell now and delete double Vertices!!

 

Printable pdf

 

 

 

Last Updated on Saturday, 18 June 2011 14:30
 
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