| Contents |
|---|
| Random Thumbnail |
|---|
![]() |
| Search |
|---|
| Login |
|---|
| Navigation |
|---|
| Most Recent |
|---|
| Featured Articles |
|---|
| Navigation |
|---|
| Who Is Online? |
|---|
| We have 189 guests and 4 members online |
| D3Edit Limits |
|
| Descent 3 - Descent 3 level and mission editor D3Edit | |||
| Written by Atan | |||
| Monday, 23 May 2011 21:04 | |||
|
D3-Edit Limits ( V1.0 ) Atan
Mine: MAX_LEVELS_PER_MISSION 30 MAX_ROOMS 400 // 0-399 ( Mine rooms ) MAX_PALETTE_ROOMS 50 // max number of loaded rooms (400-449) MAX_OBJECTS 1500 // total number of objects in world MAX_POLY_MODELS 1000 // total number of POLY_MODELS in world MAX_ACTIVE_DOORWAYS 30 // specific doors inside mine MAX_DOORS 60 // predefined Doors usable by Editor MAX_TRIGGERS 100 MAX_PATHS 100 MAX_PATH_PORTALS 40 MAX_GAME_PATHS 300 MAX_NODES_PER_PATH 100 MAX_GOAL_ITEMS 12 MAX_LEVEL_GOALS 32 MAX_GOAL_LISTS 4 MAX_WAYPOINTS 25 MAX_SOUNDS 1000 Rooms: MAX_REGIONS_PER_ROOM 200 // Facestructures, not connected to room shell MAX_FACES_PER_ROOM 3000 MAX_VERTS_PER_ROOM 10000 MAX_BNODES_PER_ROOM 127 Faces: MAX_VERTS_PER_FACE 64 Textures: MAX_BITMAPS 5000 // Mine MAX_TEXTURES 2600 // Room MAX_VCLIPS 200 // OAF VCLIP_MAX_FRAMES 50 // oaf-Frames MAX_BUMPMAPS 500 // MAX_FORCE_FIELD_BOUNCE_TEXTURES 3 // TF_FORCEFIELD MAX_SPECIAL_FACES 13000 // TF_METAL + TF_MARBLE | TF_PLASTIC Objects: MAX_MODEL_TEXTURES 35 MAX_POLYGON_VECS 2500 MAX_DETAIL_LEVELS 3 MAX_PROP_LEN 256 MAX_NAME_LEN 32 MAX_GROUND_PLANES_PER_MODEL 10 MAX_GUNS_PER_MODEL 64 MAX_SUBOBJECTS 30 MAX_POINTS_PER_SUBOBJECT 300 MAX_WB_GUNPOINTS 8 MAX_WB_FIRING_MASKS 8 MAX_WB_TURRETS 8
|
|||
| Last Updated on Thursday, 16 June 2011 21:51 |
You need to login or register to post comments.
Discuss this item on the forums. (0 posts)




