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Descent 3 - Descent 3 level and mission editor D3Edit
Written by Atan   
Monday, 23 May 2011 21:04

 

D3-Edit Limits ( V1.0 ) Atan

Mine:

MAX_LEVELS_PER_MISSION                                30

MAX_ROOMS                                                     400       // 0-399 ( Mine rooms )

MAX_PALETTE_ROOMS                                       50        // max number of loaded rooms (400-449)

MAX_OBJECTS                                                   1500     // total number of objects in world

MAX_POLY_MODELS                                           1000     // total number of POLY_MODELS in world

MAX_ACTIVE_DOORWAYS                                   30        // specific doors inside mine

MAX_DOORS                                                     60        // predefined Doors usable by Editor

MAX_TRIGGERS                                                 100

MAX_PATHS                                                      100

MAX_PATH_PORTALS                                          40

MAX_GAME_PATHS                                             300

MAX_NODES_PER_PATH                                     100

MAX_GOAL_ITEMS                                             12

MAX_LEVEL_GOALS                                            32

MAX_GOAL_LISTS                                              4

MAX_WAYPOINTS                                              25

MAX_SOUNDS                                                   1000

Rooms:

MAX_REGIONS_PER_ROOM                                 200       // Facestructures, not connected to room shell

MAX_FACES_PER_ROOM                                     3000

MAX_VERTS_PER_ROOM                                     10000

MAX_BNODES_PER_ROOM                                  127

Faces:

MAX_VERTS_PER_FACE                                       64

Textures:

MAX_BITMAPS                                                   5000     // Mine

MAX_TEXTURES                                                 2600     // Room

MAX_VCLIPS                                                     200       // OAF

VCLIP_MAX_FRAMES                                           50        // oaf-Frames

MAX_BUMPMAPS                                                500       //

MAX_FORCE_FIELD_BOUNCE_TEXTURES               3          // TF_FORCEFIELD

MAX_SPECIAL_FACES                                         13000   // TF_METAL + TF_MARBLE | TF_PLASTIC

Objects:

MAX_MODEL_TEXTURES                                     35

MAX_POLYGON_VECS                                         2500

MAX_DETAIL_LEVELS                                         3

MAX_PROP_LEN                                                 256

MAX_NAME_LEN                                                32

MAX_GROUND_PLANES_PER_MODEL                    10

MAX_GUNS_PER_MODEL                                     64

MAX_SUBOBJECTS                                             30

MAX_POINTS_PER_SUBOBJECT                            300

MAX_WB_GUNPOINTS                                        8

MAX_WB_FIRING_MASKS                                    8

MAX_WB_TURRETS                                            8

 

Printable pdf English version


Last Updated on Thursday, 16 June 2011 21:51
 
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