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Descent 3 - Descent 3 construction
Written by Thomas   
Sunday, 01 February 2009 14:03

 

D3Edit reports faces with bad normals when it figures out that the normals of shell faces don't point towards the inside of the room. It also does this with faces that point outside when it believes the faces belong to a structure.

These errors can be fixed quite easily: In the room view, open the "K" bar, click on the "Errors" tab, select "Bad normals", and choose to mark these faces. The button 'Flip marked faces' then corrects these bad normals.

Unfortunately, this doesn't always work. D3Edit sometimes reports 'bad normals' in a room although everything seems to be ok.

The reason is that the software doesn't calculate normals for faces with less than
0.035 units. In this case, the error can be ignored without bad concience.

You get very small faces easily when contracting rooms.

 

Last Updated on Sunday, 15 February 2009 03:12
 
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