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Descent 3 - Descent 3 construction
Written by Thomas   
Saturday, 03 January 2009 11:31

 

Since it is quite unlikely that a mission contains a robot that is invulnerable all the time, Descent 3's scripting engine provides a time limit for objects' invulnerability.

Unfortunately, this doesn't work most of the time. In fact, I couldn't get it to work for even a single robot. The game may have a bug here that prevents this function to work for at least some objects/robots.

Normally you would use "Make object [Object] invulnerable for time [Time]" in the Dallas script editor if it worked. The object/robot becomes invulnerable but can never be killed again because this invulnerability never goes away.

You need to script this yourself. Make the object invulnerable and create an object timer for it. Once the timer has elapsed (triggered) you can set the object vulnerable again.

 

Last Updated on Saturday, 14 February 2009 12:28
 
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