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One of the many bugs of Descent 3 is that it tends to use the incorrect respawn rate when running in-game servers. Unfortunately, there's not much you can do about it with the exception of somehow circumventing the bug.
All settings on that configuration page work like they are supposed to with the exception of the respawn rate. No matter what value you put there the game doesn't care. If you close the page ("Done") and reopen it again the value for the respawn rate went back to its default value. This is what you can do to work around the issue: - Go one page back and save the configuration.
- Locate the folder \custom\settings and find the file under which you saved the configuration. The file name extension is mps.
- Open this file in Notepad or any text editor of your choice.
- Find the line with the text RESPAWNTIME and change its value to what you'd like it to be. For co-op games the value 1 ist most likely the best.
- Save the file.
Whenever you change something on that Multiplayer Options page you need to repeat these steps, because the respawn rate always changes back to a default value. Only disadvantage with this workaround is that you need to have every configuration saved before you can play it. Then change the file accordingly after exiting Descent 3. When you start the game next time, load this file first. You can also change the respawn rate from within the in-game server. Start writing a message (by pressing F8) and type "$setrespawntime 1" (without the double quotation marks), then press Enter. Yes, I know, it takes some imagination to call this setting "respawn rate" inside the game's configuration page but "respawn time" when used as a server command and in the configuration file.
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