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D3Server3 version released E-Mail
Benutzerbewertung: / 137
Geschrieben von: Thomas   
Samstag, 11. Oktober 2014 um 13:47 Uhr


Almost exactly 5 months after the last release of D3Server3 a new version is available again. Lots of bugfixes have made it into that release, and of course quite a bunch of new features.



The most obvious change is probably that PXO and the chat stuff has disappeared from the main window. It's been replaced by some more useful information regarding the tool's CPU usage as well as the same for dedicated servers.


Zuletzt aktualisiert am Freitag, 03. Juli 2015 um 11:48 Uhr
D3Server3 is looking for a new icon and maybe some images too E-Mail
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Geschrieben von: Thomas   
Samstag, 08. Februar 2014 um 07:55 Uhr


D3Server3's current icon is probably a bit outdated. Its design might be the cause for debate, but its resolution certainly doesn't value current Windows desktops.

However, I would like to release the new version of D3Server3 with some minor changes to its looks. Cool


If you're good at icon/image creation, if you got some spare time, and if you feel you're in the mood of doing something for the eyes of the Descent 3 server hosting community, please step forward now. Smile




Zuletzt aktualisiert am Donnerstag, 10. April 2014 um 12:10 Uhr
The application was unable to start correctly (0xc0000142). Click OK to close the application. E-Mail
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Geschrieben von: Thomas   
Montag, 16. Dezember 2013 um 09:20 Uhr


For almost 3 weeks I kept getting this error message when starting some applications on my Windows 8 computer:

The application was unable to start correctly (0xc0000142). Click OK to close the application.

This wasn't a big deal as the majority of programs worked fine. However, one application that didn't work had bothered me quite a lot. I was not able to run my D3Server3 anymore.


Zuletzt aktualisiert am Montag, 16. Dezember 2013 um 16:21 Uhr
Fixing traffic lights E-Mail
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Geschrieben von: Thomas   
Mittwoch, 01. Mai 2013 um 06:54 Uhr

Fixing traffic lights

In case you didn't know until now how traffic lights can be repaired here's a video that briefly introduces a new method.

I almost couldn't believe my eyes when I passed by in a taxi.

This man stood on top of the roof of a lorry to repair a traffic light. It is unknown if he succeeded in his attempt but watching the scene alone without knowledge about its end is entertaining enough.

Zuletzt aktualisiert am Mittwoch, 01. Mai 2013 um 07:33 Uhr
Wie man Feuerwerk nicht anzündet E-Mail
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Geschrieben von: Thomas   
Montag, 11. Februar 2013 um 03:17 Uhr


In diesem Lehrfilm zeigen euch Thomas und Heinz wie Feuerwerk nicht angezündet werden sollte.


Beobachte die Schauspieler bei der Arteit in ihrer besten Form und tauche ein in eine Welt faszinierender pädagogischer Geschicklichkeit. Hervorstechende geistige Fähigkeiten und unheimlich komplexe Vorbereitungen führten zu einem Film für Freunde und Familie gleichermaßen, für den Hund des Nachbarn und diejenigen, die zukünftige Pyromanen sein wollen.

Snow is falling... All around me... Children playing... Having fun... It's the season... Love and understanding... Kennt ihr den? Das hätte wohl Shakin' Stevens zu diesem Spektakel gesagt.

Macht euch auf eine atemberaubende Vorführung gefaßt!

Zuletzt aktualisiert am Mittwoch, 01. Mai 2013 um 07:40 Uhr
WARNING: Driving while texting is dangerous. E-Mail
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Geschrieben von: Charley the Floridian Monster   
Sonntag, 05. Februar 2012 um 21:04 Uhr


A few more people got killed for texting and driving at the same time. So I finaly decided to write an article for people's safety on the road with any internet communication device. And to warn people that it is also extremely dangerous. So please watch the road and if you have to text, pull over along the side of the road and do it. But please, be careful.

And if you see somebody driving while texting, avoid them at all cost. These people are road hazards. Anyway, stay safe on the roads. It is very important.


    Have a nice day. Smile



Zuletzt aktualisiert am Montag, 17. Juni 2013 um 02:24 Uhr
Special feature: A tribute to Eddie Badescu E-Mail
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Geschrieben von: Wazz the Snow Fox   
Mittwoch, 23. März 2011 um 05:00 Uhr

A heartfelt tribute to the most amazing person I've ever known.

Zuletzt aktualisiert am Mittwoch, 23. März 2011 um 05:24 Uhr
Writing Journal #1 - Some notes and facts about Kaiaatsel E-Mail
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Geschrieben von: Wazz the Snow Fox   
Freitag, 18. März 2011 um 17:41 Uhr

If that title made you curious then by all means read on.

Zuletzt aktualisiert am Donnerstag, 24. März 2011 um 23:17 Uhr
Mixing with FLAC Files E-Mail
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Geschrieben von: Aenn   
Mittwoch, 03. November 2010 um 18:46 Uhr


FLAC files are lossless compressed copies of wave files. That about tells it - you can save gigabytes of hard drive space by using FLAC files in a mix. But there's another important advantage to FLAC files - as they're smaller, there's a lot less that has to be read in from the hard drive. There's little CPU overhead for FLAC decoding, so if your mixing app can handle FLAC, the FLAC files are to be used. The smaller size of FLAC files means during live mix playback, at least twice as many tracks can be played as with wave files.

The only downside to FLAC is that it's usually 24-bit integer, not 32-bit float. This does cut  out a bit of "air", and definition, but as 24-bit is vastly superior to 16-bit, and most mixing is done in 32-bit float, there's more point to using 24-bit FLAC files than trying to save HD space with 16-bit waves.

A shareware DAW (digital audio workstation) with uncrippled functionality is REAPER. It supports FLAC (and .ogg) for import/export and mixing.


Zuletzt aktualisiert am Mittwoch, 03. November 2010 um 21:21 Uhr
Music Tech Note: Converting to 22 KHz E-Mail
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Geschrieben von: Aenn   
Samstag, 23. Oktober 2010 um 12:43 Uhr


This little article deals with how to convert a music piece to 22 KHz with as little damage as possible.

First of all, a simple formula. Detail limit of a sampled format is sampling frequency/8. In scientific sampling, a sampled signal is considered accurate as long as the sampling frequency is 8 times the frequency of the signal to be sampled. This is because 8 coordinates are required to describe a sine wave: 4 positive, 4 negative.

Hence, by the way, you need 160 KHz sampling to accurately represent 20 KHz (so much for CD audio's claims of "22 KHz bandwidth" - 22 KHz, yeah, but for noise, not music, detail limit is much lower).

Thus: 44100 Hz (CD audio) divided by 8=5512.5 Hz. Enough for midrange, but there's already distortion in the treble and high frequencies. 22050 Hz (Descent 3 sampling format for music) divided by 8=2756.25 Hz. Not very detailed, is it?

So what happens when you go over the magical f/8 limit? Aliasing happens. Rectification distortion, foldover, etc. Everything becomes "squarish" (or more precisely, triangular). The minimum time frame also becomes 0.36 msec., which is slow (to human perception that sounds "stiffy", "woody").

And that tends to sound weird. Get an acoustic instrument record and downsample to 22050 Hz, then listen to what happens to treble and space harmonics. But never fear, for there are ways to smoothing out the damage.

Zuletzt aktualisiert am Samstag, 23. Oktober 2010 um 22:08 Uhr
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